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Model Retexturing Tutorial

Posted: Tue Oct 09, 2012 12:47 am
by JohnWordsworth
Hey guys, I just wanted to say that I have posted a first draft of a model Retexturing tutorial at the GrimWiki. Info coming very soon about how to join the Wiki, we're just sorting one or two last bits of admin!

http://grimwiki.net/wiki/Model_Retexturing_Tutorial

Hope this is useful to someone!

Re: Model Retexturing Tutorial

Posted: Tue Oct 09, 2012 1:26 am
by Trap
nice, good idea doing this

Re: Model Retexturing Tutorial

Posted: Tue Oct 09, 2012 7:22 am
by petri
Very nice!

Couple of suggestions:
- Use DXT1 for diffuse maps. DXT5 contains an alpha channel (not needed normally) and is twice as big as DXT1.
- Specular and normal maps don't need to be duplicated if you don't change their contents. This saves a lot of memory. Especially uncompressed normal maps are huge in memory.

Re: Model Retexturing Tutorial

Posted: Tue Oct 09, 2012 12:10 pm
by JohnWordsworth
Thanks for the feedback @Petri, I have incorporated your suggestions into the article. I just need to update one of the screenshots when I'm on my computer back at home!

Re: Model Retexturing Tutorial

Posted: Tue Oct 09, 2012 12:36 pm
by Kuningas
This is great!

Changing skins was one of the first things I tried to do, and proably the one I sweared the most doing (pretty much blind until I dared to ask around here). So this should get many a new modder on their tracks right away!