Non-glowing-humming healing crystal and a god system...
Posted: Tue Oct 09, 2012 5:02 pm
Hi there!
As you might see, this is my first post but for now and I'm currently into the editor for 2 days... and I want to get serious.
I saw different approaches on alcoves, pillars and stuff and all of them were pretty much inspiring for what I want to have in my dungeon.
The problem I have is that I'm not into scripting that much, but I managed to do some stuff... like adding different lightning...
Well, now to my core problem:
I really liked the idea of the "healing statues" here: viewtopic.php?f=14&t=3408&hilit=heal
And so I was thinking about something like this:
I want to take two different statues, Goromorg and Gladiator_Sword. Both of them representing a god, one evil, one good.
When you approach the statues you will have the opportunity to decide to worship them (multiple choice text), if you reject, you may approach them as much as you like until you decide to "go with them", but you're not able to heal there. After you decided which one you'd like to worship, you'll only be able to use their statues as heal/save points. When you choose not to believe, there will be far less neutral spots to heal. Every statue should heal only once. After praying(healing) several times on different statues the party should get items/benefits for being true believers.
So... I'd like to place an object (like a pillar or something) that works as healing crystal, but without the glowing texture and the humming noise, is there any way to stop that? And if yes... how?
Thanks in advance and excuse my poor english.
As you might see, this is my first post but for now and I'm currently into the editor for 2 days... and I want to get serious.
I saw different approaches on alcoves, pillars and stuff and all of them were pretty much inspiring for what I want to have in my dungeon.
The problem I have is that I'm not into scripting that much, but I managed to do some stuff... like adding different lightning...
Well, now to my core problem:
I really liked the idea of the "healing statues" here: viewtopic.php?f=14&t=3408&hilit=heal
And so I was thinking about something like this:
I want to take two different statues, Goromorg and Gladiator_Sword. Both of them representing a god, one evil, one good.
When you approach the statues you will have the opportunity to decide to worship them (multiple choice text), if you reject, you may approach them as much as you like until you decide to "go with them", but you're not able to heal there. After you decided which one you'd like to worship, you'll only be able to use their statues as heal/save points. When you choose not to believe, there will be far less neutral spots to heal. Every statue should heal only once. After praying(healing) several times on different statues the party should get items/benefits for being true believers.
So... I'd like to place an object (like a pillar or something) that works as healing crystal, but without the glowing texture and the humming noise, is there any way to stop that? And if yes... how?
Thanks in advance and excuse my poor english.