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Silly script problem with levers...
Posted: Tue Oct 09, 2012 10:09 pm
by azidahaka
Code: Select all
function apri()
if lever_2:isActivated() == true and
lever_3:isActivated() == true
then
dungeon_door_iron_8:open()
else
dungeon_door_iron_8:closed()
end
end
says attempt to call method 'isactivated' (a nil value)
what i did wrong this time? :p i just want to pull 2 lever to open a door
Re: Silly script problem with levers...
Posted: Tue Oct 09, 2012 10:37 pm
by Ptitscorpion
azidahaka wrote:Code: Select all
function apri()
if lever_2:isActivated() == true and
lever_3:isActivated() == true
then
dungeon_door_iron_8:open()
else
dungeon_door_iron_8:closed()
end
end
says attempt to call method 'isactivated' (a nil value)
what i did wrong this time? :p i just want to pull 2 lever to open a door
Why don't you try this:
if lever_2:getLeverState() == "activated" and
lever_3:getLeverState() == "activated"
then
dungeon_door_iron_8:open()
else
dungeon_door_iron_8:closed()
end
end
Re: Silly script problem with levers...
Posted: Tue Oct 09, 2012 10:45 pm
by Komag
just close, not closed (or you can do activate and deactivate)
Re: Silly script problem with levers...
Posted: Tue Oct 09, 2012 10:46 pm
by azidahaka
thanks it was easier and worked

no clue why it didn't before... in any case it's "close" not closed
