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Ethereal Beings Pics

Posted: Wed Oct 10, 2012 6:00 pm
by LordGarth
Hello all,

I finally figured out how to make the monsters look ethereal

Check out the pics

http://s1336.photobucket.com/profile/lordgarth1

Now we just need an immunity for melee and a new damage type of harm non material. The new damage type would be for certain weapons and spells.

Magic Missle would harm non materials. Just like a Des Ew spell and Exorcism would be the strongest harm non material beings spells.

I might make a Spectral Ogre.
hahahh

LG

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 6:18 pm
by Komag
(fixed some spelling)

That actually looks pretty cool :)

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 6:23 pm
by Kuningas
I was thinking about this as well, but scripting kept me busy today. Very cool to see someone tackle this! (I can already see the ethereal skeleton legions marching the length of the underways...)

Is there a physical resistance, by the way, or is it just armor? Wouldn't just making their armor very tough make them appear to resist physical strikes? The other is evasion, but I am unsure if this also affects spells.

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 6:24 pm
by Montis
LordGarth wrote:Hello all,

I finally figured out how to make the monsters look ethereal

Check out the pics

http://s1336.photobucket.com/profile/lordgarth1

Now we just need an immunity for melee and a new damage type of harm non material.

LG
something like this should work:

Code: Select all

onDamage = function(self,amount,type)
   if type == "physical"
      return false
   end
end

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 6:48 pm
by LordGarth
Almost finished with spectral skeleton.

I will try the ondamage script

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 7:34 pm
by LordGarth
http://www.flickr.com/photos/88418394@N04/

Spectral Skeleton pic and black phantom with face pic

Enjoy

G

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 8:45 pm
by crisman
Ghosts should pass through closed doors and portcullis :D
That would be awesome! But I think it's not possible... :(
Well, they can always open doors like the goromorgs...

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 10:46 pm
by Neikun
So how'd you do it? The model toolkit, or something easier?

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 10:58 pm
by SpiderFighter
That Spectral Skelly is pretty awesome. What does it do to your framerate?

Re: Ethereal Beings Pics

Posted: Wed Oct 10, 2012 11:27 pm
by LordGarth
When you define the material set the blend mode to Additive. On the texture you can mess around with the transparency and anything black does not show up in game.

The spec and normal texture are totally empty just the grey and white square.

I will be putting up two ghost pics in a minute.

Frame rate seems to be okay

Thx,

LG