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Remove random preplaced props
Posted: Thu Oct 11, 2012 12:39 am
by Soaponarope
The fact that the editor pretties up your tilesets by adding random props can be nice, but in some cases annoying too. Is there a way to make sure nothing extra is preplaced on certain squares? For instance, it is automactially adding floor grating underneath places where I have floor corpses and it looks bad.
Re: Remove random preplaced props
Posted: Thu Oct 11, 2012 3:10 am
by Lmaoboat
I believe you can copy and paste one of the wallsets from the asset pack, like this one:
Code: Select all
defineWallSet{
name = "dungeon",
randomFloorFacing = true,
floors = {
"assets/models/env/dungeon_floor_01.fbx", 5,
"assets/models/env/dungeon_floor_02.fbx", 5,
"assets/models/env/dungeon_floor_03.fbx", 5,
"assets/models/env/dungeon_floor_04.fbx", 5,
"assets/models/env/dungeon_floor_05.fbx", 5,
"assets/models/env/dungeon_floor_06.fbx", 5,
"assets/models/env/dungeon_floor_drainage.fbx", 1,
},
walls = {
"assets/models/env/dungeon_wall_01.fbx", 50,
"assets/models/env/dungeon_wall_drainage.fbx", 1,
},
pillars = {
"assets/models/env/dungeon_pillar.fbx", 1,
},
ceilings = {
"assets/models/env/dungeon_ceiling.fbx", 1,
},
ceilingShafts = {
"assets/models/env/dungeon_ceiling_pit.fbx", 1,
},
floorDecorations = {
},
wallDecorations = {
"assets/models/env/metal_hooks_wall.fbx", 1,
"assets/models/env/metal_hooks_chain_wall.fbx", 1,
},
pillarDecorations = {
"assets/models/env/metal_hook_pillar.fbx", 1,
"assets/models/env/metal_hook_chain_pillar.fbx", 1,
"assets/models/env/metal_ring_pillar.fbx", 1,
},
}
And remove all the models you don't want to show up, or set the frequency to zero.
Re: Remove random preplaced props
Posted: Thu Oct 11, 2012 3:24 am
by Neikun
Or just place your desired floor on the square that has the offending model.