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feedback and suggestions...
Posted: Thu Oct 11, 2012 11:44 pm
by azidahaka
i'm developing a dungeon based on my city's map. it's a medieval city so it's quite interesting with many churches and monuments...
if i wished to have some feedback how could i do that? posting it here? sending in private to some experts?
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 12:05 am
by Neikun
You could do it in private with a select few or throw a work in progress version on the workshop and or nexus
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 6:28 am
by HaunterV
toss it out there and take the good with the bad.
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 9:04 am
by azidahaka
Any takers for the playtest?
I tested it myself, it has 4 finished levels plus 1 unfinished. knowing what to do it should take around 1 hour to complete it.
there's a good number of secrets in it too. I would love to get some feedback on the monsters number, difficulty, hunger and such.
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 9:41 am
by Filipsan
I'd love to test it for you

Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 10:12 am
by azidahaka
To all interested please send me a PM with your mail and i'll send out the dungeon.
It's supposed to be played at normal or better hard difficulty, btw.
If i get your mail i'll send it out later today, when i get home filipsan
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 11:48 am
by Neikun
Does hard difficulty even change anything in custom dungeons?
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 12:04 pm
by azidahaka
seems so to me
now you made me wonder

Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 3:20 pm
by SpiderFighter
Neikun wrote:Does hard difficulty even change anything in custom dungeons?
I just set up a quick map with a snail, and it doesn't seem to make a difference. Hit points appear to be the same, and it also does the same damage (between 6-8 points each hit). Unless each mob is affected differently by the difficulty level?
Re: feedback and suggestions...
Posted: Fri Oct 12, 2012 4:54 pm
by Komag
it might be hard to tell just by a quick observation test like that - the percentage different might not be enough to notice right away. There is also supposed to be a difference in reaction speed, attack speed, etc. I can definitely tell the difference between easy and hard while playing the main game for a long time, but just one or two fights might not be so obvious