Page 1 of 1
Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 7:32 am
by Lmaoboat
I know this pops up if you use a custom secret door with a changed model, but setting the model of a secret door to something else usually works fine for me. Is this something might be a problem later down the line, or can I just ignore the error message?
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 9:11 am
by petri
The engine looks for a node with name "gate". The gate node will be animated up/down when the door opens/closes. If the node can't be found, the entire door model is animated.
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 3:03 pm
by Neikun
I think you can ignore the message. The only problem I have with it is that it clutters up my console very quickly.
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 3:15 pm
by Kuningas
petri wrote:The engine looks for a node with name "gate". The gate node will be animated up/down when the door opens/closes. If the node can't be found, the entire door model is animated.
This... This is very interesting! I may find a use for it.
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 3:21 pm
by Neikun
Kuningas wrote:petri wrote:The engine looks for a node with name "gate". The gate node will be animated up/down when the door opens/closes. If the node can't be found, the entire door model is animated.
This... This is very interesting! I may find a use for it.
Try the temple glass walls

Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 3:56 pm
by Kuningas
Tried, but suddenly I am getting gaps, gaps everywhere. Even with the temple secret doors I used earlier. No clue why.
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 4:15 pm
by Neikun
Place them carefully towards the side that faces the player (so they don't get placed backwards.)
I'd show you mine, but it's done with the high temple asset. If you still want it, I could still show you.
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 8:02 pm
by Lmaoboat
I used something invisible from one side, like dungeon_ivy, to create a situation when where a player takes an item from an altar, a skeleton is spawned behind them on the other side of some secrets doors they can't see, which are instantly opened when they turn around to face it.
Re: Warning! Gate node not found for X
Posted: Sat Oct 13, 2012 8:05 pm
by Neikun
Method of getting rid of your cannot find gate problem:
Open the door model, use the GMT to retexture it to look like a wall. Clone a regular door, get rid of pullchain support. add the line secretDoor = true, and I think you should be good to go.