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Starting traits

Posted: Sat Oct 13, 2012 2:41 pm
by Mutman
Hi,
is there a way how to set up traits for starting party? I managed to set up all skills, stats etc. for starting character but i am unable to set up traits. Is it even possible now?

Re: Starting traits

Posted: Sat Oct 13, 2012 7:03 pm
by Komag
This is no longer the best approach - there is a way to set up a normal custom starting party for your dungeon, and this is preferable than forcing the player to have only that party and no other option.

Re: Starting traits

Posted: Sat Oct 13, 2012 9:45 pm
by Mutman
I am not setting the whole party, only one character. I have a little story and that character is needed, so i am asking again, is it possible to set up traits by script? I haven't found any that script in scripting reference, so i am asking for help.

Re: Starting traits

Posted: Sun Oct 14, 2012 12:27 am
by Grimwold
Unfortunately Traits cannot be changed by scripting.

Re: Starting traits

Posted: Sun Oct 14, 2012 2:22 am
by Komag
So set up a whole default party, and tell the player they NEED to use the default party or the mod won't work right, or give your character a certain item that is looked for by a script and if not found teleports the party to a solitary room with a message on the wall saying they need to start over and use the default party

Re: Starting traits

Posted: Sun Oct 14, 2012 12:37 pm
by Mutman
Hmm interesting, i will maybe let the traits to be chosen by player :) anyway thanks for help guys :)