Hi All,
Was testing my dungeon as a Custom Game (i.e Not through the Editor) and the game crashed when clicking on a Healing Crystal.
Error log below;
pfire_script_1: cannot serialize table 'spawnid' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "Crystal.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 4087 MB
Free memory: 2473 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 5700 Series
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 5700 Series
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAY3
Device string: ATI Radeon HD 5700 Series
State flags: 00000000
Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Game Crash - Custom Dungeon
Re: Game Crash - Custom Dungeon
Hmm... solved it.
The problem is global variables used to store values that are not integer or text.
In my original code the variable 'spawnid' was used to hold the result of a findEntity() call.
Make it a local variable (by putting local in front of it) and the problem goes away.
The problem is global variables used to store values that are not integer or text.
In my original code the variable 'spawnid' was used to hold the result of a findEntity() call.
Make it a local variable (by putting local in front of it) and the problem goes away.