Dungeon textures?
Posted: Mon Apr 09, 2012 11:34 pm
I have to say the quaility of dungeons textures are awensome,but why they have same texures? Stone and Grass.
I guess that lower levels of dungeons should look like differently than upper levels.
Monsters should have effects on how dungeons look like too.In spider's lair I expected dark place with spider's silk. In snail's lair I expected some slime, and in bat's lair I expected excrements like in real bat' lair.
Orge have big weapon and he should be in lair where are some crashed walls.I guess he is not happy ( he is locked in dungeon) so he have to something
Fire elemental should be in lair without vegetation,because fire and grass can not be together.
-I know this is not important right now, but it would better with some improvement like i have written above.
Maybe in Grimrock 2, if Grimrock will be success.
I guess that lower levels of dungeons should look like differently than upper levels.
Monsters should have effects on how dungeons look like too.In spider's lair I expected dark place with spider's silk. In snail's lair I expected some slime, and in bat's lair I expected excrements like in real bat' lair.
Orge have big weapon and he should be in lair where are some crashed walls.I guess he is not happy ( he is locked in dungeon) so he have to something

Fire elemental should be in lair without vegetation,because fire and grass can not be together.
-I know this is not important right now, but it would better with some improvement like i have written above.
Maybe in Grimrock 2, if Grimrock will be success.
