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Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 2:25 am
by Neikun
Why is it that you can pick up an item from an altar (presumably center square, right?) from any side,
but you cannot do the same with an alcove that has it's anchorPos set to be in the center of the square.

While we're on the topic, would you consider making it possible to alter anchorPos and anchorRotation of an altar?
Modding idea to help sway you: Sword in the Stone.

Re: Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 3:43 am
by Batty
Can't you put an alcove on an altar model then you'll have access to anchorPos & rotate?

Re: Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 3:55 am
by Neikun
Yes, but I doubt I would be able to grab the item in the center of the square.
EDIT: inb4 "obv not the new king then."

Re: Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 4:00 am
by Batty
There can be only one.

Re: Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 7:14 am
by petri
Without looking at the code, I would guess this is a hardcoded feature. Altars have floor placement (facing doesn't matter) and alcoves wall placement (facing matters).

Re: Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 11:39 am
by Szragodesca
That said, could code be added/implemented for Neikun's "Waltar" type, which functions as either depending on placement? (on floor vs. on wall) :)

On floor, can be accessed from any side, but in a wall you have to choose facing?

Re: Question to the Devs. (About Alcoves and Altars)

Posted: Tue Oct 16, 2012 12:35 pm
by Neikun
More feedback would be appreciated.
I suppose I didn't think about facing as my example involves center square.
But I don't think that would make much difference.
I understand that for alcoves, it *anchorPos) counts off the wall. 0,0,3 being far off the wall and 0,0,-3 being deep inside the wall.
I wonder if it would be possible to have altars that when at 0,0,0 are essentially the same thing (visually) as 0,0,1.5