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[HELP] Transparent monsters
Posted: Wed Oct 17, 2012 10:24 am
by Daght
How can I make a mosnter translucent? Is it possible? Like if it is a ghost or similar.
Re: [HELP] Transparent monsters
Posted: Wed Oct 17, 2012 10:36 am
by Szragodesca
Someone correct me if I'm wrong, going based on what I've read in other threads. . .
I think you need the
Grimrock Model Toolkit to open up the creature you want to change, and you need to define the material as Neikun described in his post on
the slimes thread. (the quote/guide is the last spoiler of the first post in the thread)
That was to make the material translucent so you could make it light up when acting as a light source (e.g. green slimes). However, since you asked how to make them translucent, that's his instructions on the exact process.
Whether or not this will make the mob "transparent" or not, I don't know. I haven't had a chance to get the GMT yet so I can't find out until later.
Re: [HELP] Transparent monsters
Posted: Wed Oct 17, 2012 12:14 pm
by Komag
this guy seems to have figured it out:
viewtopic.php?p=37455#p37455
Re: [HELP] Transparent monsters
Posted: Wed Oct 17, 2012 12:53 pm
by Neikun
LordGarth had some of these done up by changing the material's blendMode to additive and making the texture images much darker.
Have a cool smoke particle that loops.
Code: Select all
defineParticleSystem{
name = "death_dust_loop",
emitters = {
{
emissionRate = 30,
emissionTime = 0,
maxParticles = 400,
boxMin = {-1.0, 0.0,-1.0},
boxMax = { 1.0, 0.0, 1.0},
sprayAngle = {0,50},
velocity = {0.1,1},
texture = "assets/textures/particles/fog.tga",
lifetime = {2,3.5},
color0 = {0.05, 0.05, 0.05},
opacity = 1,
fadeIn = 1,
fadeOut = 1,
size = {0.4, 0.8},
gravity = {0,0,0},
airResistance = 0.1,
rotationSpeed = 0.6,
blendMode = "Translucent",
}
}
}
Re: [HELP] Transparent monsters
Posted: Wed Oct 17, 2012 1:21 pm
by Neikun
In just a few minutes, I'll upload an example transparent monster to the nexus for everyone
http://grimrock.nexusmods.com/mods/55