Hello + Script Question
Posted: Sun Oct 21, 2012 5:10 pm
hello grimrock fans,
I just got the game and wanted to say hello to the modders. the release of the editor made me finally buy the game and while i am fighting and puzzling my way through the official storyline, im thinking about starting my own little dungeon mod. back in the good old days i enjoyed neverwinternights scripting and modding, and as i really like the old beholder games - grimrock is the new way to go.
okay, besides that - i have two questions regarding scripting. im still learning and checking out the editor and available online resources, maybe some of you can help me:
1. text display by walking over
to spice up my dungeon maps, i would like to display text whenever the party walks over or bumps into objects/tiles. i figured out how to display text when the party is interaction (for example with a button) but not by simply walking. is there a way to place a trigger on a tile and whenever the party walks over it a text like "the smell of decayed flesh is in the air" is displayed?
and: do the print() and hudprint() functions display text like seen in "walltext" (black box with white text in the middle of the screen), or is there a way to format text or display it in a more decent way? like a textbox at the bottom of the screen?
2. boat movement
okay, this is something i do not really plan to do - as it sounds crazy complicated already. im rather interested if something like this would theoretically be possible. in the old amiga game Knightmare, there was water in some maps and the player could move onto a boat and travel on the water, finally leaving the boat again.
as far as i know, grimrock does not support different floor tiles. so this would require a impassable asset that looks like water, placed on every tile you want to be water. the boat itself would also be an asset - but its beyond my scope if its possible to move the boat plus the party across water assets.
again: i dont plan to script this, im just asking out of curiosity (of course, if someone has a solution - this would be a real cool way to spice up maps).
thanks for your help!
I just got the game and wanted to say hello to the modders. the release of the editor made me finally buy the game and while i am fighting and puzzling my way through the official storyline, im thinking about starting my own little dungeon mod. back in the good old days i enjoyed neverwinternights scripting and modding, and as i really like the old beholder games - grimrock is the new way to go.
okay, besides that - i have two questions regarding scripting. im still learning and checking out the editor and available online resources, maybe some of you can help me:
1. text display by walking over
to spice up my dungeon maps, i would like to display text whenever the party walks over or bumps into objects/tiles. i figured out how to display text when the party is interaction (for example with a button) but not by simply walking. is there a way to place a trigger on a tile and whenever the party walks over it a text like "the smell of decayed flesh is in the air" is displayed?
and: do the print() and hudprint() functions display text like seen in "walltext" (black box with white text in the middle of the screen), or is there a way to format text or display it in a more decent way? like a textbox at the bottom of the screen?
2. boat movement
okay, this is something i do not really plan to do - as it sounds crazy complicated already. im rather interested if something like this would theoretically be possible. in the old amiga game Knightmare, there was water in some maps and the player could move onto a boat and travel on the water, finally leaving the boat again.
as far as i know, grimrock does not support different floor tiles. so this would require a impassable asset that looks like water, placed on every tile you want to be water. the boat itself would also be an asset - but its beyond my scope if its possible to move the boat plus the party across water assets.
again: i dont plan to script this, im just asking out of curiosity (of course, if someone has a solution - this would be a real cool way to spice up maps).
thanks for your help!