Needs some help with texturing Custom Monsters.

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zadkielmodeler
Posts: 43
Joined: Sat Sep 15, 2012 6:34 am

Needs some help with texturing Custom Monsters.

Post by zadkielmodeler »

I thought I understood how to make my own custom monsters it seems it is more difficult than I thought.

I can edit the monsters.lua no problem. I have already made a goromorg with yellow light .But how do I put a custom texture on it like others have done (see viewtopic.php?f=14&t=3676). I already browsed and found the .dds files for the textures for monsters from the asset pack. And I have edited them too for my own custom monsters. But I honestly do not see a direct connection between the .DDS files and monsters.lua. Also the monster's script in monsters.lua refers to .fbx file but none are present in the assets given. They are all in .model format.

If I have to edit the .model file, please tell me how. I am a 3d modeler and nothing I have can open it. not even notepad.

PS: I am not a computer science major. I will need step by step answers, not hopeful jargon.
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Merethif
Posts: 274
Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: Needs some help with texturing Custom Monsters.

Post by Merethif »

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Isaac
Posts: 3192
Joined: Fri Mar 02, 2012 10:02 pm

Re: Needs some help with texturing Custom Monsters.

Post by Isaac »

zadkielmodeler wrote:...
Also: I replied to your question in the Slimes thread.
viewtopic.php?f=14&t=3676&p=39773#p39773
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