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mixed patrols?

Posted: Wed Oct 24, 2012 4:10 am
by HaunterV
Are mixed patrols possible? like warriors in font archers in back?
or Uggardians in back?
Or Uggardians and Goromorgs?

Re: mixed patrols?

Posted: Wed Oct 24, 2012 12:05 pm
by Neikun
I don't think so.

Re: mixed patrols?

Posted: Wed Oct 24, 2012 9:02 pm
by HaunterV
Neikun wrote:I don't think so.
hmm.. that means i cant make variant tiny ogres and have tiny ogre swarms looking like ragtag bands of savages.

Re: mixed patrols?

Posted: Wed Oct 24, 2012 9:03 pm
by HaunterV
what about patrols separating and or forming on the fly?

Re: mixed patrols?

Posted: Wed Oct 24, 2012 9:14 pm
by LordYig
I don't think that's possible either, HaunterV. Well not with the default features of the editor.

It may be possible with some script entity using teleporters or spawners.
But that would require some heavy scripting and a lot of testing.
It would also require that you check the health of each monster in the group before splitting/regrouping to report it to the new instance...

Re: mixed patrols?

Posted: Wed Oct 24, 2012 9:30 pm
by Komag
I bet how patrols work is buried in the code and not accessible or customizable

Re: mixed patrols?

Posted: Wed Oct 24, 2012 10:37 pm
by HaunterV
well dmg to patrols seems randomly assigned.

is it possible to group more than 4? or even 3 units not just 2 or 4 ?