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New spells idea

Posted: Wed Oct 24, 2012 5:42 pm
by LordGarth
Hello,

All has someone come up with a way to a ressurection spell and a cure poison spell and cure disease spell.

Thx,

LG

Re: New spells idea

Posted: Wed Oct 24, 2012 5:53 pm
by JohnWordsworth
I like the idea of having some form of Resurrection spell which requires the user to hold a 'Crystal Shard' or some such item, so you couldn't use it too often but you could use it at a cost. Or perhaps you inflict the caster (or resurect-ee) with some debilitating effect for some time to prevent over-casting of the spell.

Re: New spells idea

Posted: Wed Oct 24, 2012 8:47 pm
by crisman
JohnWordsworth wrote:I like the idea of having some form of Resurrection spell which requires the user to hold a 'Crystal Shard' or some such item, so you couldn't use it too often but you could use it at a cost. Or perhaps you inflict the caster (or resurect-ee) with some debilitating effect for some time to prevent over-casting of the spell.
Good question.
I was thinking about this, but I can't find anything for resurrecting only only one champion... all or nothing, with the party:heal() script.
To cure poison/diseased you can try the scripts:

party:getChampion(i):setCondition("diseased", 0)

and

party:getChampion(i):setCondition("poison", 0)

Re: New spells idea

Posted: Wed Oct 24, 2012 8:54 pm
by nichg
Its a little weird, but you could figure out who is dead and who is alive first, then resurrect everyone and re-kill the ones who are supposed to be dead.

Re: New spells idea

Posted: Wed Oct 24, 2012 9:11 pm
by LordGarth
The cost for the spell would be a high skill lvl needed and like 500 mana.

LG