What might an 'Asset Toolkit' look like?
Posted: Tue Oct 30, 2012 3:44 pm
I've got a day off work today and I've just finished X-Com. I didn't fancy diving straight in to more numbers with the GMT, so I mocked up a sample interface of what a 'Grimrock Asset Toolkit' might look like. I would envision the right hand side changing depending on the type of asset you have selected top left.
I just want to be clear, I'll not likely to have time to program something like this for a long while. I aim to put all of my efforts into the GMT and making my own mod, but if the GMT becomes 'complete' at some point, then I might start work on this.
If there are any C++/C#/Java developers out there that would like to start a project like this - that would be awesome! I can share any code that's useful - such as my .lua parsing methods from the GMT and the controls I made for this mock-up (it switches the form on the right depending on which item you select).
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If there are any C++/C#/Java developers out there that would like to start a project like this - that would be awesome! I can share any code that's useful - such as my .lua parsing methods from the GMT and the controls I made for this mock-up (it switches the form on the right depending on which item you select).