Is it just me or torchlight and lightspells totally kill the ambient mood of the dungeon ? Did anyone found a way to modify the torchlight (on self) or the lightspell ?
I guess the next best thing will be to script unremovable torch.
Under the torchlight
Under the torchlight
The Lurker
Re: Under the torchlight
Check out this thread
kill light spell, and natural color ceiling lights (in case you dont like the blue in some of your dungeon) and dont want torches available to the party.
viewtopic.php?f=14&t=3946
viewtopic.php?f=14&t=3946
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: Under the torchlight
You can also try Neikun's wall lanterns, I just replaced 90% of the torches in my dungeon with them.
http://grimrock.nexusmods.com/mods/68
Edit: these are the ones I used. Be sure to put a torch in.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
by Neikun » Wed Oct 24, 2012 5:45 pm
Hey Batty, check this one out.
Torch holder, can't click the torch inside it/ can't see a torch handle.
CODE: SELECT ALL
defineObject{
name = "lantern_torch_holder", --does not show torch handle in it. Cannot click torch inside.
class = "TorchHolder",
model = "assets/models/env/wall_lantern.fbx",
anchorPos = vec(0.05, 1.53, 2),
anchorRotation = vec(0, -20, -90),
placement = "wall",
editorIcon = 84,
}
-Just don't place them empty, or when you click it with a torch, you won't get your torch back.
Edited to prevent it from going through the wall behind it.
http://grimrock.nexusmods.com/mods/68
Edit: these are the ones I used. Be sure to put a torch in.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
by Neikun » Wed Oct 24, 2012 5:45 pm
Hey Batty, check this one out.
Torch holder, can't click the torch inside it/ can't see a torch handle.
CODE: SELECT ALL
defineObject{
name = "lantern_torch_holder", --does not show torch handle in it. Cannot click torch inside.
class = "TorchHolder",
model = "assets/models/env/wall_lantern.fbx",
anchorPos = vec(0.05, 1.53, 2),
anchorRotation = vec(0, -20, -90),
placement = "wall",
editorIcon = 84,
}
-Just don't place them empty, or when you click it with a torch, you won't get your torch back.
Edited to prevent it from going through the wall behind it.
The FORCE is with me!!!
Re: Under the torchlight
Thanks, I might use theses, however I would like much more if I could just tweak how the ``Party light`` works. A dim yellowish flickering light would be so awesome.Brodie301 wrote:You can also try Neikun's wall lanterns, I just replaced 90% of the torches in my dungeon with them.
http://grimrock.nexusmods.com/mods/68
Edit: these are the ones I used. Be sure to put a torch in.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
by Neikun » Wed Oct 24, 2012 5:45 pm
Hey Batty, check this one out.
Torch holder, can't click the torch inside it/ can't see a torch handle.
CODE: SELECT ALL
defineObject{
name = "lantern_torch_holder", --does not show torch handle in it. Cannot click torch inside.
class = "TorchHolder",
model = "assets/models/env/wall_lantern.fbx",
anchorPos = vec(0.05, 1.53, 2),
anchorRotation = vec(0, -20, -90),
placement = "wall",
editorIcon = 84,
}
-Just don't place them empty, or when you click it with a torch, you won't get your torch back.
Edited to prevent it from going through the wall behind it.
The Lurker
Re: Under the torchlight
Unfortunately I don't think you can alter the torch light itself. Wish we could do that, who knows, maybe the devs can implement this into the next update (though often if obvious features like this one are left out it's because they would need to rewrite tons of code to get it working, so I don't have much hopeJ. Trudel wrote: Thanks, I might use theses, however I would like much more if I could just tweak how the ``Party light`` works. A dim yellowish flickering light would be so awesome.