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Many levers animation problem
Posted: Fri Nov 02, 2012 12:10 pm
by cromcrom
Hi all
I am toying with Blender those days. So I came up with left, middle and right levers (see pictures)
My problem is that only the middle (native) lever is animated. I cloned the other two (texture wise), but the animation didn't clone itself. I have been looking for some animation file in the base assets, there is the lever_up and lever_down, but I don't know what to do with them.
Any animation tips here please ?
Re: Many levers animation problem
Posted: Fri Nov 02, 2012 6:44 pm
by Batty
I think you have to move the node for the animation for this to work & it isn't entirely possible yet.
Check the GMT thread.
Re: Many levers animation problem
Posted: Fri Nov 02, 2012 9:35 pm
by cromcrom
tx, I will wait then.
Re: Many levers animation problem
Posted: Sat Nov 03, 2012 4:59 pm
by Batty
Crom, the latest GMT update now can move these things easily. No need for Blender. I just moved a button to the left and it's still functioning.
You have to use the translate feature under nodes & animations tabs and move the model and the animation the same amount. Then save the new model and new animation & clone a new object.
Really cool, because we can now have buttons/levers anywhere, on pillars, 9 button walls, in alcoves, etc.
Both these buttons function separately, one in center is standard button, one on left is new moved button (translated -0.5 on x axis):
Thank you Dr. J!
Re: Many levers animation problem
Posted: Sat Nov 03, 2012 6:06 pm
by cromcrom
Thanks a lot for warning me. Dr. J does and amazing job

Re: Many levers animation problem
Posted: Sat Nov 03, 2012 7:22 pm
by Leki
Batty wrote:Crom, the latest GMT update now can move these things easily. No need for Blender. I just moved a button to the left and it's still functioning.
You have to use the translate feature under nodes & animations tabs and move the model and the animation the same amount. Then save the new model and new animation & clone a new object.
Really cool, because we can now have buttons/levers anywhere, on pillars, 9 button walls, in alcoves, etc.
Both these buttons function separately, one in center is standard button, one on left is new moved button (translated -0.5 on x axis):
Thank you Dr. J!
Hmm, try to move button's y=-1,5, z=-0,4. Update animation as well.
Open scene and you can see that button is still on the wall (y= 0) and after click he moves to "new" y and z, (because animation), but clicking area is still the "old position".
Is there something what I forgot to set up?
Re: Many levers animation problem
Posted: Sat Nov 03, 2012 8:21 pm
by Batty
I think you moved either the model or the animation but not both.
Or you might have moved it twice. You can load a new wall_button model when you go to translate the animation so that it starts at the center.
You have to move the button model's nodes 1 & 2 (button_frame_mesh, button_frame) then save the new model. Then either move it back to center or load a new wall_button from asset pack so it's at center.
Then go to animations, load the wall_button_press animations and move its two nodes 0 & 1 (button_frame_mesh, button_frame) to same position you moved the model.
Then save the animation to your dungeon's animation folder and make a new button object that references the new model & new animation.
Re: Many levers animation problem
Posted: Sun Nov 04, 2012 3:24 pm
by Batty
I tried moving the levers and it doesn't work (mentioned by Dr. J in GMT thread). The animation moves but the click area is always in the center.
So, buttons only for now.
Re: Many levers animation problem
Posted: Fri Feb 21, 2014 6:33 pm
by AdrTru
I tryed to hide active point of custom lever.
I dont to made any effect.
Can someone to decribe me how I change position of lever touch zone to undergroun for disable to change status of lever manualy?
This picture isnt presented there, and my trying isnt succefull.