Modelling node and animation problem
Posted: Fri Nov 09, 2012 6:19 am
This is part of my continuing quest to make a decent looking skeleton without a shield.
Okay following the procedures outlined in Skuggasveinn's tutorial I exported my file (in this case skeleton warrior) from GMT to .obj where i opened it up in blender. In blender I then proceded to delete the models shield (and open three of it's fingers so it wasn't clutching anything before being thwarted on the fourth). After that I ran into huge problems with textures and UV maps (mentioned on my 'skeleton and its shield' thread), however I actually solved those. Now, however, I am still left with two problems. First, The model seems to have only one, or two depending on how you count it, node. Node 0 rootnode and node 1 MainObject. Also no animations work. The creature is scripted as a cloneObject of the skeleton so in theory skeleton animations would work were it not for the weirdness.
I have a strong feeling that these problems are connected. Does anyone know what to do? If I can get this thing working, I can then try to find out how to lower that arm in animations.
Okay following the procedures outlined in Skuggasveinn's tutorial I exported my file (in this case skeleton warrior) from GMT to .obj where i opened it up in blender. In blender I then proceded to delete the models shield (and open three of it's fingers so it wasn't clutching anything before being thwarted on the fourth). After that I ran into huge problems with textures and UV maps (mentioned on my 'skeleton and its shield' thread), however I actually solved those. Now, however, I am still left with two problems. First, The model seems to have only one, or two depending on how you count it, node. Node 0 rootnode and node 1 MainObject. Also no animations work. The creature is scripted as a cloneObject of the skeleton so in theory skeleton animations would work were it not for the weirdness.
I have a strong feeling that these problems are connected. Does anyone know what to do? If I can get this thing working, I can then try to find out how to lower that arm in animations.