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Is the Ogre's charge attack party effect scriptable?

Posted: Sat Nov 10, 2012 4:45 am
by Isaac
When the ogre hits with a charge attack, the party is forced back... Is that effect something that can be called by script and given a direction? (To push the party)

Re: Is the Ogre's charge attack party effect scriptable?

Posted: Sat Nov 10, 2012 12:05 pm
by Komag
same when cube bumps you. I haven't seen any hint of us being able to control that though, but I seem to remember someone asking about it or looking into it more? Maybe I'm thinking of forced turns, someone was wanting to make a spinner trap or something.

Re: Is the Ogre's charge attack party effect scriptable?

Posted: Sat Nov 10, 2012 7:07 pm
by Isaac
Komag wrote:... someone was wanting to make a spinner trap or something.
That was me also. ;)

IIRC, Petri noted (and added to the list) my suggestion to have a script method for simulating key-presses; (that would easily enable forced turns).

Re: Is the Ogre's charge attack party effect scriptable?

Posted: Sun Nov 11, 2012 6:54 pm
by msyblade
I saw this thread and pictured an ogre charging at something other than the party. Started thinking of sports games or fake monster battles to script :()