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Mod exposure, ready for it?

Posted: Mon Nov 12, 2012 5:08 pm
by msyblade
It has made fairly apparent to me that we, in this group, are truly a niche crowd. I didn't realize it until this weekend when I decided to see what LoG looks like on ModDb (A more mainstream Mod site, covering all games). What I found was an empty, lifeless area with the last comment coming from 2011, no files, news or updates. I decided to post Hotel Hades 2 there under LoG mods to liven it up and get SOMETHING under LoGs page

http://www.moddb.com/games/legend-of-grimrock/mods

What I found surprised me. 45 downloads in the first 8 hours (My mod has been available for nearly a month and I was under the impression that I had reached the crowd that was interested in the genre). More surprising were the comments I started getting immediately, like "It's good to see some modding in Grimrock!" and "Finally!, more content for this awesome game!" And I realized that I had taken for granted that the regular player doesn't hang around here at grimrock.net, and they use modDb instead of the Nexus, so are completely unaware of any of our work to this point. So, if you feel you have a finished product, and are ready to release it to the general public, go put it up on modDb (A MUCH more complex ordeal than the nexus or steam btw) and reward A: Almost Human with some mainstream exposure (write em a good review if you have time)and B: The average player that is not aware there is new content being released for them to enjoy. My mod is awful lonely right now and needs some company for the long nights spent in seclusion.

Re: Mod exposure, ready for it?

Posted: Mon Nov 12, 2012 5:43 pm
by cromcrom
Nice reminder, thanks, posting now, as I am disappointed with Nexus so far.

Re: Mod exposure, ready for it?

Posted: Tue Nov 13, 2012 1:18 am
by Neikun
I may or may not do this.
Probably won't do this.
-Whoops forgot a reason-
I am very comfortable with the way the Nexus operates, and having too maybe places with my mods uploaded to throws a strain on me. It takes away from my time to mod, and it increases the time it takes me to upload the thing.

But perhaps there's an alternative, if uploading a mod to this site allows for off-site links, I give you permission to hose anything I have published to the Nexus on this website by means of a link to the Nexus page.

I wish there was a way to upload assets to the steamworkshop rather than only .dats

Re: Mod exposure, ready for it?

Posted: Tue Nov 13, 2012 2:22 am
by JohnWordsworth
Very interesting to hear MsyBlade. It's easy to think that just whacking it upon Steam and the Nexus counts as putting it out there - but as your idea shows, I guess it makes sense that a little publicity can really make a difference. Many people won't be checking Steam every few days on the Workshop and many probably haven't fired up Grimrock after completing it a couple of months ago.

Spreading the word to them is really good, as I reckon there are loads of people out there that would give a custom dungeon a go if they sat and thought about it and new about it!

Re: Mod exposure, ready for it?

Posted: Tue Nov 13, 2012 2:54 am
by msyblade
Neikun, I will certainly look into offsite linking there for you. The same thought was going through my head as I uploaded there..."Ahhh geez, now I gotta do it TWICE every update!" lol. CANNOT imagine what it would mean for your body of work!

Re: Mod exposure, ready for it?

Posted: Tue Nov 13, 2012 3:05 am
by Neikun
It's not so much posting the first time, it's the maintenance. Keeping track of comments and uploading bug fixes.

Re: Mod exposure, ready for it?

Posted: Tue Nov 13, 2012 3:08 am
by Brodie301
Only problem I have with Nexus is people really don't comment on your work.
I like feed back good or bad, so I may try this since I'm not a Steamer.