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[Help] Execute a script only if some party members not there
Posted: Tue Nov 13, 2012 10:42 am
by J. Trudel
I want to execute a script only if some party members are not present. Anyone has a clue ?
Re: [Help] Execute a script only if
Posted: Tue Nov 13, 2012 11:04 am
by montagneyaya
Use hook party:onDie
Re: [Help] Execute a script only if
Posted: Tue Nov 13, 2012 11:19 am
by cromcrom
You can try
if party:getChampion(whomever):isAlive() == false then "whatever_script" end
Re: [Help] Execute a script only if
Posted: Tue Nov 13, 2012 11:43 am
by Xanathar
By present, do you mean alive or enabled ?
Code: Select all
for c = 1, 4 do
if (party:getChampion(c):getEnabled() and party:getChampion(c):isAlive()) then
party:getChampion(c):levelUp()
end
end
This code levels up any alive and enabled character. The getEnabled part is required to support the Toorum mode or other scenarios in your mod where characters could get disabled (if any).
Instead this:
Code: Select all
local aliveCount = 0
local allCount = 0
for c = 1, 4 do
if (party:getChampion(c):getEnabled() then
allCount = allCount + 1
if (party:getChampion(c):isAlive()) then
aliveCount = aliveCount + 1
end
end
end
if (aliveCount < allCount) then
-- here at least one character is dead
end
This will detect dead party members and work also in Toorum mode and with disabled characters.
Re: [Help] Execute a script only if
Posted: Tue Nov 13, 2012 3:17 pm
by J. Trudel
Many thanks to all ! I didn't realize that party:getChampion(whoever):getEnabled() returned if a party member was enabled or not and I am using it elsewhere in my mod. I guess I will know this one now.