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HELP: any ideas how to make DREAMS, or some similar - DEVS?

Posted: Thu Nov 15, 2012 1:40 pm
by Komag
I'm nearly finished with my big Grimrock Original Dungeon project (which will also have an expanded version for the "Master Quest") and it absolutely requires dreams.

Right now I can teleport the party to a room on a floor with blank walls and ceiling/floor, so that all they see is the big dream gear model floating there, and I'm pretty sure I can rig it so the player can't turn (but can we control looking around with right-mouse-button?).

Is there any way to more properly recreate the gears animating and the smoke and lightning and stuff?

I may have to settle for "poor-man's-dream", but if it can be improved that would be good :)

Re: HELP: any ideas how to make DREAMS, or some similar - DE

Posted: Thu Nov 15, 2012 3:34 pm
by antti
Well, I suppose you can do the clouds with particles (I think the texture for the particles should be available somewhere in the asset pack) and you can animate the gears (you might need to make them into an asset type that supports animations like a monster or some environment asset like a trapdoor or something...)

The original dream scene was, in essence, just a black screen with animated gears and some floating particles and flashing lights so I think that a fairly good (but by no means exact) replica should be doable, even though it's probably quite a pain in the ass to implement :(

Re: HELP: any ideas how to make DREAMS, or some similar - DE

Posted: Thu Nov 15, 2012 5:50 pm
by Komag
Okay, those are some helpful clues and ideas, thanks.

I have no clue how to animate the dream_gears! :?

Anyone willing to take a stab at it, even something quick/dirty/rough? :)