Detect Fireball
Posted: Sat Nov 17, 2012 1:17 pm
Hi All,
How do I detect a fireball passing over a square, destroy it and send it off in a different direction. IE: A teleporter like in Dungeon Master that turns fireballs 90 degrees. Bear in mind that I can't use a receptor for two reasons:
1) The teleporter is in the middle of a room. A receptor must be on a wall. I've tried putting the receptor on a wall and then removing the wall to leave the recepter floating in the middle of the room, but the receptor isn't triggered when the fireball passes through it.
2) Even if I redid the puzzle so the fireballs turn at walls, the receptor is only triggered when the fireball explodes - so the fireball would visually explode and a new one fire off from a spawner in another direction, rather than just turning.
At the teleporter:
1) The original fireball must be destroyed
2) A new fireball spawns in another direction.
Thanks for any help.
How do I detect a fireball passing over a square, destroy it and send it off in a different direction. IE: A teleporter like in Dungeon Master that turns fireballs 90 degrees. Bear in mind that I can't use a receptor for two reasons:
1) The teleporter is in the middle of a room. A receptor must be on a wall. I've tried putting the receptor on a wall and then removing the wall to leave the recepter floating in the middle of the room, but the receptor isn't triggered when the fireball passes through it.
2) Even if I redid the puzzle so the fireballs turn at walls, the receptor is only triggered when the fireball explodes - so the fireball would visually explode and a new one fire off from a spawner in another direction, rather than just turning.
At the teleporter:
1) The original fireball must be destroyed
2) A new fireball spawns in another direction.
Thanks for any help.