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[Assets] Skeletons Impaled Pack
Posted: Sat Nov 17, 2012 11:43 pm
by Skuggasveinn
Grab it on Nexus
Seeing that the GMT will have FBX support coming I went ahead and started looking into rigging and weight painting. (been years since I was playing with stuff like that)
This is the outcome, just static props since animations are not supported yet.
http://grimrock.nexusmods.com/mods/112
the images display impalment and explore the macabre
We got Impaled Ingvar, a pillar placement prop
followed by his brother Faceplanted Fredrick, another pillar placement prop
Then we have Betraying Balderk, the headless bastard famous for his role in Tomb of Zarthos, a floor placement prop
Chained up Charly is a wall prop that no dungeon should be without.
and last but not least, Hanging around Harry another pillar prop to make your dungeon warm and welcoming
Hope you enjoy, feel free to use, change and modify as you see fit.
Skuggasveinn.
Re: [Assets] Skeletons Impaled Pack
Posted: Sat Nov 17, 2012 11:49 pm
by Batty
haha good stuff, I like charly & harry, poor skeleton warrior can't catch a break.
Re: [Assets] Skeletons Impaled Pack
Posted: Sat Nov 17, 2012 11:49 pm
by Grimwold
These are amazing! Very atmospheric. I look forward to giving them a try.
Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 12:04 am
by flatline
Once again Skuggasvein delivers something amazing. Kudos. Now hand over that forest tileset!

Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 12:22 am
by Skuggasveinn
flatline wrote:Once again Skuggasvein delivers something amazing. Kudos. Now hand over that forest tileset!

its coming, its coming
I just needed a break from creating flowers and trees
Skuggasveinn.
Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 12:26 am
by Neikun
Delicious. One request, can you make that large pillar ring a standalone decoration too?
Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 12:31 am
by Skuggasveinn
Neikun wrote:Delicious. One request, can you make that large pillar ring a standalone decoration too?
That metal ring is the metal_ring_pillar model from the original LoG, I just tilted it for the chain.
are you looking for it tilted just so ?, or you can tell me exactly what you need and I can make it ?
Skuggasveinn.
Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 12:34 am
by Neikun
I don't think I read thoroughly enough.
I thought that the large ring was a model that included a skeleton.
..>Wait, that's the original ring? It looks so big to me for some reason.
Please note that I am exceptionally tired and sore. I've put in something like 70ish hours of work at my dayjob in the last 6/7 (what is time anymore?)
Also, congratulations on being my Nexus vote for Mod of the month :3
(just as soon as it lets me.)
Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 12:43 am
by Skuggasveinn

thanks for the vote Neikun .....
and yes, that is whats confusing me, the ring is apart of the skeleton, but its the same one as the pillar decoration.
In fact, I thing the original one is a bit bigger, so if your are just looking for the ring you have it already.
But if you need a ring tilted or rotated in any fashion then its not a problem to make it, just let me know.
Skuggasveinn.
Re: [Assets] Skeletons Impaled Pack
Posted: Sun Nov 18, 2012 1:01 am
by Neikun
Thanks, Skugg. (for clarifying)
Actually, you know what would interest me right now if you feel like it?
Some sort of rubble-looking wall texture that is complimentary to the original dungeon wallset.
As you can see in my workshop, I'm doing something strange with the dungeon pit model.