party:playScreenEffect("fade_white")
with a custom particle effect defined for fade_white:
Code: Select all
defineParticleSystem{
name = "fade_white",
emitters = {
-- glow
{
spawnBurst = false,
emissionRate = 1,
emissionTime = 1,
maxParticles = 1,
boxMin = {0,0,1},
boxMax = {0,0,1},
sprayAngle = {0,360},
velocity = {0,0},
texture = "assets/textures/particles/glow.tga",
lifetime = {10, 10},
colorAnimation = false,
color0 = {1, 1, 1},
opacity = 1,
fadeIn = 5,
fadeOut = 5,
size = {50, 50},
gravity = {0,0,0},
airResistance = 0.3,
rotationSpeed = 1,
blendMode = "Additive",
}
}
}Any ideas?

