I have 3/4 small problem to be settled before sharing my real dragon (with goromorg brain [it's very agressive]
http://imageshack.us/g/1/9879629/
1) I want to change the height of spawn "poison_bolt" (if possible):
onDamage = function(self)
local dx,dy = getForward(self.facing)
local spawnX,spawnY = self.x + dx, self.y + dy
spawn( "poison_bolt", self.level, spawnX, spawnY, self.facing)
end
2) I have a problem with:
onDealDamage = function(self, champion, damage)
if math.random() <= 0.2 then
champion:setConditionCumulative("paralyzed", 30)
end
end
Champions are not paralyzed ?!?
3) Is it possible to make a "party: shakeCamera" with frame animation_events.lua?
4) Is it possible to freeze champions with a frostbolt monster?
Thank you in advance .... and long life for LOG