Page 1 of 1
Uggardian animation bug
Posted: Wed Nov 21, 2012 6:53 pm
by mahric
It seems there's a bug in the Ugguardian attack animation.
When he's almost done, his right hand warps to the bottom and then quickly goes back to the right position.
Anyone with animation skills that can fix that problem, please?
Re: Uggardian animation bug
Posted: Wed Nov 21, 2012 8:50 pm
by HaunterV
mahric wrote:It seems there's a bug in the Ugguardian attack animation.
When he's almost done, his right hand warps to the bottom and then quickly goes back to the right position.
Anyone with animation skills that can fix that problem, please?
is this a cloned uggardian or the real one? if this is an ingame vanilla grimrock bug then it's up to AH to fixit.
Re: Uggardian animation bug
Posted: Wed Nov 21, 2012 8:58 pm
by mahric
I get it by a cloneObject and by a defineObject(), But in both cases I use the animation "assets/animations/monsters/uggardian/uggardian_attack.fbx" in my definition.
Guess the bug is in that file.
Re: Uggardian animation bug
Posted: Wed Nov 21, 2012 10:38 pm
by HaunterV
so it is a duplicate uggardian you are using. there's been a bit of trouble with that monster, cloned ones don't have the fire effect.
Re: Uggardian animation bug
Posted: Wed Nov 21, 2012 10:48 pm
by mahric
I know about that, but that doesn't matter too much for me.
Guess I'll have to learn how to do animation modelling myself and see if I can fix this animation...
* starts to google for blender *
Re: Uggardian animation bug
Posted: Thu Nov 22, 2012 12:05 am
by HaunterV
mahric wrote:I know about that, but that doesn't matter too much for me.
Guess I'll have to learn how to do animation modelling myself and see if I can fix this animation...
* starts to google for blender *
yeah or the GMT will hold that soon wont it?