[Mod] Portable Teleportation Device (throwable)
Posted: Fri Nov 23, 2012 12:23 am
I came up with an idea for a portable teleportation device which consists of a control module, and a receiver which is throwable by the champion. What it does, is the person holding the receiver can throw it, and then when they use the Control Module, the party is instantly teleported to the place where the receiver is, even if it is in mid-air. Once the party teleports, the receiver appears in the person's hand who holds the teleporter. So they need a free hand to use the teleporter. Also, I put some logic in place which ensures that there are no monsters where the party gets teleported to, since that would make the party basically invincible, since teleporting where a monster is makes the monster die. After some experimentation, I am pleased to report that the device works, and works beautifully.
http://m.youtube.com/watch?feature=plcp&v=EucFtcyxU_8
This device obviously introduces a revolutionary new way to construct puzzles:
The player can teleport through gates simply by placing the receiver through the bars, and then using the teleporter.
The player can cross large gaps by throwing the receiver large distances.
The player has an advantage in combat because he can not only inflict minor damage by throwing the receiver at a monster, but he can teleport behind the monster and get backstab damage.
Because the receiver instantly appears in the champion's hand after throwing the device, you can make puzzles that require that the player do timed "teleports" to reach certain areas, or accomplish feats which without the device would be impossible.
There are a couple of minor issues I am working through, so i am not quite ready to show it off, but any feedback is appreciated at this stage, because I intend to premiere the device with the release of my upcoming Dungeon, "The Necromancer's Keep."
When I am ready to release the source code, I will edit this post.
http://m.youtube.com/watch?feature=plcp&v=EucFtcyxU_8
This device obviously introduces a revolutionary new way to construct puzzles:
The player can teleport through gates simply by placing the receiver through the bars, and then using the teleporter.
The player can cross large gaps by throwing the receiver large distances.
The player has an advantage in combat because he can not only inflict minor damage by throwing the receiver at a monster, but he can teleport behind the monster and get backstab damage.
Because the receiver instantly appears in the champion's hand after throwing the device, you can make puzzles that require that the player do timed "teleports" to reach certain areas, or accomplish feats which without the device would be impossible.
There are a couple of minor issues I am working through, so i am not quite ready to show it off, but any feedback is appreciated at this stage, because I intend to premiere the device with the release of my upcoming Dungeon, "The Necromancer's Keep."
When I am ready to release the source code, I will edit this post.