Possible to use "import party" to run external scripts?
Posted: Fri Nov 30, 2012 12:19 am
This is probably a big No-No.
Is it possible to access any party functions by using "import party"?
The reason I'm asking is that it'd be nice for players to access new functions in custom dungeons, without having to actually edit the dungeon. Could the "import party"-setting be used in any way to access that? Does it, for example, check anything other than pure stats?
Once again, highly unlikely, but a definitive answer would be nice.
Is it possible to access any party functions by using "import party"?
The reason I'm asking is that it'd be nice for players to access new functions in custom dungeons, without having to actually edit the dungeon. Could the "import party"-setting be used in any way to access that? Does it, for example, check anything other than pure stats?
Once again, highly unlikely, but a definitive answer would be nice.