Is the wall lever activable zone/location hardcoded ?
Posted: Sat Dec 01, 2012 12:38 am
I have played a bit with buttons and levers animation and I have witnessed a strange behavior with levers.
While moving (translating) buttons with the GMT does the job of putting a working button anywhere you want on a wall, you cannot do the same with a lever.
You can add a working (somewhat) lever placed on the right side of a wall (for example), but the activation zone where you can click is always in the middle of the wall...
That's gives you a working lever with animation on the right side of a wall (for example again) but you can only activate it by clicking on the middle part of the wall where... well... there is nothing...
That's quite frustrating...
You can make a unique wall with several buttons, all actionable and working, I have managed to add 6 on the same wall so far but with correct placement more is feasible imho...
But you cannot do the same with levers...
I am guessing that the hidden/difficult to see secret buttons forced the buttons handling system of the game engine to be more flexible and available from nearly anywhere while the lever only needed a more simple handling system...
Am I guessing correctly ?
Have I missed something ?
Is that a possible change / update, new feature that could be added in the future ?
While moving (translating) buttons with the GMT does the job of putting a working button anywhere you want on a wall, you cannot do the same with a lever.
You can add a working (somewhat) lever placed on the right side of a wall (for example), but the activation zone where you can click is always in the middle of the wall...
That's gives you a working lever with animation on the right side of a wall (for example again) but you can only activate it by clicking on the middle part of the wall where... well... there is nothing...
That's quite frustrating...
You can make a unique wall with several buttons, all actionable and working, I have managed to add 6 on the same wall so far but with correct placement more is feasible imho...
But you cannot do the same with levers...
I am guessing that the hidden/difficult to see secret buttons forced the buttons handling system of the game engine to be more flexible and available from nearly anywhere while the lever only needed a more simple handling system...
Am I guessing correctly ?
Have I missed something ?
Is that a possible change / update, new feature that could be added in the future ?