Clone Cube

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Soaponarope
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Clone Cube

Post by Soaponarope »

Is making a clone of the cube impossible? Whenever I place one it crashes the editor.

Actually is seems anything with a cube brain at all crashes the editor even if a new definition.
Last edited by Soaponarope on Wed Dec 05, 2012 8:39 pm, edited 1 time in total.
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JohnWordsworth
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Re: Clone Cube

Post by JohnWordsworth »

I think this has come up before as it's on the GrimWiki known problems list.

You should be able to use the original cube as is or define a new object using all of the cube's asset (defineObject instead of cloneObject).
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Soaponarope
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Re: Clone Cube

Post by Soaponarope »

Ah, I missed that known issues list. I was hoping for a new "creature" that uses the cube's method of "attacking". Looks like it can't be done. Define is the same issue.
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msyblade
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Re: Clone Cube

Post by msyblade »

Define the actual cube, instead of a new object? Lose the original but likely worth it. I know there are hardcoding issues with the cube all around, not sure if this is one of them.
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Soaponarope
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Re: Clone Cube

Post by Soaponarope »

Yea I tried that. Making a completely new monster definition with a cube brain crashes it. Also just to test, defining a new cube with another monster brain crashes. So not exactly sure where the issue stems from but just about anything cube related is crashing.
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Komag
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Re: Clone Cube

Post by Komag »

it's a mixed bag - some things you can keep, others you can't, depending on which way you go. I messed around with this a lot while working on re-making the full cube battle, ended up using blends of real cube and snail-cubes, very hack-ey but it's working!
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