[Suggestions] for Dungeon Builder

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Rook
Posts: 71
Joined: Thu Dec 06, 2012 5:48 pm
Location: Belfast, UK

[Suggestions] for Dungeon Builder

Post by Rook »

Hi all,

I'm quite new to dungeon building in LoG, and I'm really enjoying the simplicity of dungeon builder tool. I have a few suggestions which I believe will make the dungeon builder even more user-friendly and speed up the process of modding.

1. A user interface for altering/adding assets.
Currently, we have to make do with LUA scripting to edit/add assets, which can be a bit of a headache for new-comers. I believe that a simple toolbox with a UI to edit and add assets would be a great addition.

2. LUA Script save feature.
I'm sure everybody can relate to the lack of a script saving feature in the dungeon builder. A simple button to save your current script and a drop-down box to paste saved scripts would be a great time saver.

3. Online Builder Cloud
Giving modders the ability to upload/download assets, scripts and dungeons to a server through the Dungeon Editor would be another great feature.

4. Custom Rule Creation
This is more of a personal request. When I started playing LoG, it took me back to the days of Might & Magic and it had me wishing there was a turn-based combat toggle button, just like Might & Magic. I think giving the players the freedom to create their own rules for their dungeons could be alot of fun.


What are your thoughts?
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Neikun
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Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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Re: [Suggestions] for Dungeon Builder

Post by Neikun »

John Wordsworth was working on a gui asset implementer. I didn't read the rest of the post.
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