Elevator (no script)
Posted: Mon Dec 10, 2012 3:42 am
I've been messing around with a way to create an elevator.
The elevator function basically works with with teleporters on a delay. The delay is created using a spawner and receptor.
I found using the spawner/receptor to be a nice substitute for people who haven't got the hang of scripting.
It's also nice for a visual representation of the delay.
To add more realism, you can simply add a little screen shake script.
Link these scripts to the elevator button.
Initiation shake
Movement shudder (change the duration property (currently "2") in conjunction with your receptor delay.
Link this script to the receptor.
Landing shake
Here is a (very bad) image guide.
*Note: On step 2 - The hidden pressure plate should toggle the door, not close. My mistake. 
If anybody has anything to add to this elevator method, it would be appreciated.
The elevator function basically works with with teleporters on a delay. The delay is created using a spawner and receptor.
I found using the spawner/receptor to be a nice substitute for people who haven't got the hang of scripting.
It's also nice for a visual representation of the delay.
To add more realism, you can simply add a little screen shake script.
Link these scripts to the elevator button.
Initiation shake
Code: Select all
function buttonconnect()
party:shakeCamera(0.5, 0.5)
end
Code: Select all
function buttonconnect()
party:shakeCamera(0.1, 2)
end
Landing shake
Code: Select all
function buttonconnect()
party:shakeCamera(0.5, 0.5)
endHere is a (very bad) image guide.
SpoilerShow

If anybody has anything to add to this elevator method, it would be appreciated.