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Fake Endless Hallways
Posted: Tue Dec 11, 2012 3:42 am
by ValasImogen
I'm curious if there is a way to simulate an infinite hallway. The map I'm making is hitting the edge of useable space, and I figured it would be useful to have a fake hallway in front of a teleporter, so when the player is teleported to another room it does not break the expected view. Currently I just have a wall blank out into a empty room, which looks...not so good.
Re: Fake Endless Hallways
Posted: Tue Dec 11, 2012 4:47 am
by Brodie301
You can try a silent, no screen flash, no light teleporter a couple tiles back before end of long hall, so it still looks black, that goes to level 2 or another section of current level that has similar hall.
Re: Fake Endless Hallways
Posted: Tue Dec 11, 2012 4:59 am
by Rook
Brodie301 wrote:You can try a silent, no screen flash, no light teleporter a couple tiles back before end of long hall, so it still looks black, that goes to level 2 or another section of current level that has similar hall.
I would suggest masking near the end of the hallway with a gobelin.
Like so
