This is hopefully my last hurdle before publishing! I want a nice set of custom images for the intro and my ending. However, all my attempts to make an image work have resulted in a crash. I've read elsewhere that I need to choose a A8R8G8B8 or at least RGBA8 with an alpha channel, but I've got RGBA8 with an alpha channel via the gimp, but no dice. They're referenced as a .tga in the scripts, the folder paths all look fine. Here's the error I get.
[string "CinematicMode.lua"]:0: Unknown uncompressed DDS pixel format in file mod_assets/textures/cinematic/intro.dds
I'm sure there's something simple for this, but I don't know what it is yet.
.DDS Cinematic Image is not in the right format! (SUCCESS)
.DDS Cinematic Image is not in the right format! (SUCCESS)
Last edited by vorebane on Sat Dec 15, 2012 5:56 am, edited 1 time in total.
Re: .DDS Cinematic Image is not in the right format!
I think you call it dds in the script, but the file needs to be .tga format (or vice versa, been a couple of weeks)
Check out this thread, also
viewtopic.php?f=14&t=4492
Check out this thread, also

viewtopic.php?f=14&t=4492
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: .DDS Cinematic Image is not in the right format!
It's very conclusively .tga in the script file, and .dds in the folder, as shown in this thread. I seem to be having a different problem though.
viewtopic.php?f=14&t=3934&p=40576&hilit ... dds#p40576
viewtopic.php?f=14&t=3934&p=40576&hilit ... dds#p40576
Re: .DDS Cinematic Image is not in the right format!
Bump! Can anyone help me make sense of this? I can put the dungeon out without it, but I'd really prefer to have a lil intro and outro thing that works.
Re: .DDS Cinematic Image is not in the right format!
Well if they are right I don't know. But it does say unknown uncompressed dds format, Is the file compressed right DX1 or sometimes DX5?
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: .DDS Cinematic Image is not in the right format!
SUCCESS! I got paint.net, which can export a8r8g8b8 as a format, lets me make mipmaps, which couldn't open gimp's dds's, but could open its tga's. I put the image in the size of 1024x512 cuz the reference suggested I use powers of 2. Things weren't compressed, but didn't have the exact right save format. Now my images work and I am hopefully in the last stages of polishing.
Thank you for suggesting places to look.
Thank you for suggesting places to look.
