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Toorum's Quest II

Posted: Wed Dec 19, 2012 5:46 pm
by petri
We got a little carried away when testing the new custom gui stuff...

Behold Toorum's Quest II in Steam Workshop!
http://steamcommunity.com/sharedfiles/f ... =114343272
http://grimrock.nexusmods.com/mods/150

The mod requires Legend of Grimrock version 1.3.6 which has just been released in Steam.
Here is a patch for the standalone version of Grimrock:
http://grimrock.net/patch/grimrock_1_3_ ... _patch.exe

What do you think? :)

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 5:56 pm
by pferguso
Cool! I look forward to playing! And thanks to you and Almost Human for the great support for Grimrock so far!

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:07 pm
by JKos
Haha, just played it a bit. Pretty awesome and funny.
Any plans to share the sources? How did you hook the space bar? Can we do it?

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:08 pm
by Skuggasveinn
That was awesome.
Just shows how far you can take this.
I see lockpicking minigames, conversation trees and alot of other cool things coming down the line.

This opens up a whole new world of possibilities for LoG Modding

ps lets get a highscore table going :D
This is how I ended the game.
SpoilerShow
Image
Skuggasveinn.

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:44 pm
by petri
JKos wrote:Haha, just played it a bit. Pretty awesome and funny.
Any plans to share the sources? How did you hook the space bar? Can we do it?
I'll clean up the sources a bit and share them tomorrow. You get full mouse and keyboard input using the gui context.

EDIT: sneak peek before the docs arrive: ctx.keyDown("a") returns true if a-key is down. ctx.mouseDown(0) returns true if lmb is down. ctx.mouseX and ctx.mouseY return mouse coordinates. ctx = gui context

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:48 pm
by msyblade
Gotta say thanx for putting the patch here for us. Very much appreciated!

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:50 pm
by petri
Oh, btw. you should make sure vsync is enabled in Options, otherwise poor Toorum runs super fast...

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:51 pm
by JKos
What? Full mouse and keyboard input, how **** amazing is that? And sources too...Thank you so much, it's Christmas time for sure!

Damn, I don't even know where to begin the gui modding, there is so much possibilities.

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:53 pm
by petri
Yup, can't wait what you guys invent with the new gui system :)

Re: Toorum's Quest II

Posted: Wed Dec 19, 2012 6:58 pm
by Soaponarope
This shows great promise for the future of Grimrock!