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Ways to edit the placement of items on floor tiles?
Posted: Tue Jan 01, 2013 3:15 pm
by flatline
I haven't been very active lately, but I'm trying to think of ways to force items dropped to fall into the middle of the tile.
(I have been working on my cave tunnel and items dropped within the curvature of the wall clips behind it and becomes invisible, breaking immersion completely).
Are there any solutions to this? Creating teleporters in every square that checks for dropped items seem extremely inconvenient.
Re: Ways to edit the placement of items on floor tiles?
Posted: Tue Jan 01, 2013 3:53 pm
by Neikun
Maybe you could make your walls further back in 3d space?
Re: Ways to edit the placement of items on floor tiles?
Posted: Tue Jan 01, 2013 10:24 pm
by Komag
I don't think there is any overarching way to do that, you'll probably have to do brute force method. could put invisible plates on every problem square, linked to script with general type code like self and .x .y etc. subtileOffset would be used I suppose, with 0,0
Re: Ways to edit the placement of items on floor tiles?
Posted: Wed Jan 02, 2013 12:25 am
by Kuningas
Can we modify altars more with the recent update? Putting invisible altars with the socket in the middle should then also work, provided you could make them passable and through-shootable as well. (altars seem to catch thrown items).
EDIT: Or make alcoves that put the items on the "wall", with a large enough area to prevent floor placement (if it is even possible). This still wouldn't help with thrown objects, though.
Re: Ways to edit the placement of items on floor tiles?
Posted: Wed Jan 02, 2013 5:18 am
by flatline
Neikun wrote:Maybe you could make your walls further back in 3d space?
Yep, this is currently the realistic way to do it but also defeats the purpose of having a rough, cramped tunnel a bit.
Re: Ways to edit the placement of items on floor tiles?
Posted: Wed Jan 02, 2013 5:37 pm
by HaunterV
is there a way to place items NOT in the 4 cardinal points? like in game you can put an item in i think 6 different places along a tile edge but in the editor you get one place per tile edge. Is there somthing in the dungeon LUA I can add/change to get what I want?
Re: Ways to edit the placement of items on floor tiles?
Posted: Thu Jan 03, 2013 12:43 am
by Neikun
You could also make sure that your walls always leave enough room at the bottom.
I would recommend several variations so the player doesn't catch on to the function.