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[mods]living armor
Posted: Wed Jan 02, 2013 4:42 pm
by hyteria
hello everyone
an another monster release today , enjoy
stat = 400 hp
immune to fire , poison , cold
exp = 150
flying creature
drop = heavy_shield with 70% chance
much more rapid than a warden
damage 10
evasion -5
type "melee" (no more rush)
i think its a not bad mid_game monster
plz comment for new idea or made this one better
http://grimrock.nexusmods.com/mods/166
ps : if someone get a link to the add for photoshope 5 , windows64 to work on dds plz help , mine add on didn t work and using gimp is a pain !!! :p
Re: [mods]living armor
Posted: Wed Jan 02, 2013 5:46 pm
by HaunterV
Love it. is there a way to make it all firey? or dust, you can use the dust particle set from my ORRR submission which was provided by someone else.
I would also ad a percentage chance to drop some sort of rusty plate mail armor.
Re: [mods]living armor
Posted: Wed Jan 02, 2013 6:11 pm
by hyteria
you right , this idea drop is good ) , i will try to made some nice particles too , well in fact the problem i have its those white box on textures , did n t know where i can remove them i checked all texture and didn t find nothing
Re: [mods]living armor
Posted: Wed Jan 02, 2013 6:12 pm
by hyteria
and myabee we can find better sound for animation , ondie sound not so good hehe
Re: [mods]living armor
Posted: Wed Jan 02, 2013 6:42 pm
by hyteria
updated with your advice
http://grimrock.nexusmods.com/mods/166
changes :
-added particles
-change drop loot : 40% chance to get heavy shield and 70% chance to have legionary shield
Re: [mods]living armor
Posted: Thu Jan 03, 2013 12:06 am
by HaunterV
Great. Now if someone can retexture the inside of the armor that is not normally visible and so is now invisible form certain angles, we'd be set.
Re: [mods]living armor
Posted: Thu Jan 03, 2013 12:32 am
by hyteria
im gonna check that this week end , i had a new tips to FINALLY work with photoshop (damn gimp) ! :p
Re: [mods]living armor
Posted: Thu Jan 03, 2013 1:20 am
by Phitt
There is no inside you could add a texture to, but what you can do is set the material to 'doubleSided = true,'. This will show the outer texture on the inside as well and you won't see those glitchy looking gaps anymore. Downside is that a) the texture is exactly the same as on the other side, b) the armor will look thin and c) light is only calculated for the 'real thing', which means parts that should be bright will be dark and vice versa.
But nice idea!
Re: [mods]living armor
Posted: Thu Jan 03, 2013 1:26 am
by hyteria
hehe use source to upgrade if you want phitt ! no problem all my stuff is copyleft :p
Re: [mods]living armor
Posted: Thu Jan 03, 2013 3:04 am
by Kuningas
Excellent idea -- I had thought of a similar thing for the Uggardian. Sadly he doesn't look very fearsome without hands...
Trying to make the armor material doublesided is good. I doubt it'd work right away, but it is nevertheless worth trying.