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gameEffect

Posted: Mon Jan 07, 2013 1:42 am
by Brodie301
How does gameEffect tie in and actually effect the magic class it's intended for?

For instance zandul orb is tied to fire to make intense fire to increase fire damage but how does it actually work. Don't see in asset scripts where the item definition ties to the class.

Trying to make a custom item for air and I have the script and definition but haven't had chance to test if there is an actual damage increase.

Re: gameEffect

Posted: Mon Jan 07, 2013 2:00 am
by flatline
It is hardcoded, meaning you can't access it from the editor and the only way afaik to add the effect is to create an item with that specific name so that the game thinks it is Zhanduls Orb.