GRIMROCK REMADE: need testers for small section of Project
Posted: Thu Jan 10, 2013 11:13 pm
Hey guys, I want to test a small aspect of my big Grimrock re-creation project (namely dream sequences) and I want to get a few of you who have been around and know scripting at least half decently to give it a test and report any feedback details you can.
It should only take a few minutes to do the testing I need.
I've got everything working pretty well on my desktop and crappy laptop too, but I still wonder if it might have problems/bugs on other systems due to timing speed issues, in which case I have an idea on how to adjust some of my coding approach.
Anyway, let me know via PM and I'll give you a dropbox link to download the dungeon.dat file (and source files too)
PS - the project is 99.9% finished (WooHoo!), I'm just tweaking a few things here and there, and I'm also working on the larger project, the "Master Quest" version of Grimrock (sorta like Zelda, everything is similar but changed around to be fresh and more challenging) which is probably 2/3 done.
It should only take a few minutes to do the testing I need.
I've got everything working pretty well on my desktop and crappy laptop too, but I still wonder if it might have problems/bugs on other systems due to timing speed issues, in which case I have an idea on how to adjust some of my coding approach.
Anyway, let me know via PM and I'll give you a dropbox link to download the dungeon.dat file (and source files too)
PS - the project is 99.9% finished (WooHoo!), I'm just tweaking a few things here and there, and I'm also working on the larger project, the "Master Quest" version of Grimrock (sorta like Zelda, everything is similar but changed around to be fresh and more challenging) which is probably 2/3 done.