Customizing AI or puppet mastery?
Posted: Sat Jan 12, 2013 5:51 am
Is it possible to customize your own AI script for monsters?
- Dumbing them up/down.
Making them run and hide when they get hurt bad.
Make monsters that walk and talk random phrases to other monsters or themselves while 'on duty'.
Open/close doors (tho I had some success with that using pressure plates, that way is not sufficient since monsters will often open doors and then walk away from the player.)
- You could program your monsters to act out a game of chess.
Make monsters run towards a target or away from target when some event triggers it. (turn undead?)
Program guarding routes.
Make them run and activate a trap when they see the player.