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Unwrapping in blender

Posted: Sat Jan 12, 2013 11:04 pm
by LordGarth
Hello

Anyone haveing problems unwrapping models in blender? I do the smart unwrap and nothing shows up in the uv image editor in blender.

I am having trouble doing that with my materializer monster.

I will post a pic of the monster here soon I hope.

http://www.flickr.com/photos/88418394@N04/

LG

Re: Unwrapping in blender

Posted: Sat Jan 12, 2013 11:12 pm
by Skuggasveinn
smart UV unwrap will only work for really simple shapes.

for more complex shapes (like your monster) you need to define the seams and manually unwrap it.
There are alot of tutorials on the internet that go into UV mapping for blender, I would watch them, the original monsters in LoG are more or less seamed down the middle front so the left and right side are mirrored in the UV (the arms are also mirrored etc)

this is a process thats hard to explain in words, taking a look at video tutorials is your best bet I would think.

skuggasveinn.

Re: Unwrapping in blender

Posted: Sat Jan 12, 2013 11:14 pm
by LordGarth
K thx

When I do regular unwrap it says scale is not 1.0.

Do you know what that means?

LG

Re: Unwrapping in blender

Posted: Sun Jan 13, 2013 5:57 am
by germanny
LordGarth wrote:K thx

When I do regular unwrap it says scale is not 1.0.

Do you know what that means?

LG
You have to apply the objects scale first.
In object mode, got to object menu > apply > scale (other opts here)
You can observe scale, rotation by press N in 3D-view, this opens the right sidepanel with all infos about the mesh.

Re: Unwrapping in blender

Posted: Sun Jan 13, 2013 6:18 am
by Neikun
This is terrific information :D

Re: Unwrapping in blender

Posted: Sun Jan 13, 2013 6:31 pm
by LordGarth
Still wont unwrap

LG

Re: Unwrapping in blender

Posted: Sun Jan 13, 2013 6:53 pm
by LordGarth
I am making my own 1024 by 1024 material and doing guess work until I find where everything is. Not too bad so far.

LG

Re: Unwrapping in blender

Posted: Sun Jan 13, 2013 9:25 pm
by germanny
You have to go into edit mode (tab = toggles), choose UV - Editor screen (pulldown on top left), then select ALL (a - key).
In UV Editor, create a new image (bottom left), go to the right part of window, Bottom menu > mesh > uv unwrap > unwrap.
Ready to go!
Don“t forget to save the image (bottom left menu).

Re: Unwrapping in blender

Posted: Sun Jan 13, 2013 10:24 pm
by LordGarth
Thankyou that is very helpful

Now one of my unwrap wont export. I guess it is really complicated. Blender just freezes up and says not responding. I give the program like 10 minutes but it never exports the png file.

LG

Re: Unwrapping in blender

Posted: Mon Jan 14, 2013 12:36 am
by germanny
Hard to say - i guess you do something wrong.
I cant give a complete introduction to blender, you can find enough videos or tuts in the net.
Try here, there you can find plenty of good information:
http://www.blenderguru.com/
http://cgcookie.com/blender/2010/06/30/ ... ender_2_5/
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

Or try youtube ?