Recap 2012, Hello 2013!

Talk about anything Legend of Grimrock 1 related here.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Recap 2012, Hello 2013!

Post by petri »

New post is up talking about the past and the future of Almost Human!

http://www.grimrock.net/2013/01/17/reca ... ello-2013/
User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Recap 2012, Hello 2013!

Post by Kuningas »

I had a hunch after you fell silent for a while...

Very cool. Can't wait to see it and mod it. I was hoping for an egyptian theme too!

Also, ratmen. I had heard rumors, but to see one is another thing!
BASILEUS
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Recap 2012, Hello 2013!

Post by Komag »

H O L Y C R A P P E R O L I ! ! !
:D :D :D

looks like the rat is dual-weilding, cool!
Finished Dungeons - complete mods to play
User avatar
pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Recap 2012, Hello 2013!

Post by pulpum »

gorgeous, as always. :twisted:
ad&d / ff / d&d
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Recap 2012, Hello 2013!

Post by Dr.Disaster »

I got the feeling we will see an expansion soon :D
Ixnatifual

Re: Recap 2012, Hello 2013!

Post by Ixnatifual »

omaigard

Those two screenshots look great. And they can only be great news.
User avatar
thomson
Posts: 337
Joined: Thu Sep 13, 2012 9:55 pm
Location: R'lyeh
Contact:

Re: Recap 2012, Hello 2013!

Post by thomson »

Looks terrific. There's so much detail in the mines screenshot: dual wielding, ratman, new type of doors (that will be converted to deadly spike trap half an hour after this code is released), new type and position for torch holder attached to a new type of pillar. It looks more ruined than Phitt's mine.

That pyramid interior is nothing to sneeze at, either. Sarcophagus brings in a lot of cool modding options. Neikun probably overloaded his brain already designing all new alcoves. Sarcophagus can be opened to reveal some treasure, a mummy or a deadly trap. It can be moved aside to reveal a secret passage. I also like the round pillars. I hope some of them can be turned to proper combination and reveal some secrets.

And there's the mummy. Let's see if AH manages to create a better mummy than Wallasaurus :)

I'm wondering where this adventure take place? I'd shoot at Xafi. Any other guesses?
Last edited by thomson on Fri Jan 18, 2013 1:26 am, edited 1 time in total.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
User avatar
pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Recap 2012, Hello 2013!

Post by pulpum »

ad&d / ff / d&d
User avatar
Merethif
Posts: 274
Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: Recap 2012, Hello 2013!

Post by Merethif »

Komag wrote:H O L Y C R A P P E R O L I ! ! !
:D :D :D

looks like the rat is dual-weilding, cool!
Isn't it blowpipe and poison dart as an ammo? Either way looks exiting :-D
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Recap 2012, Hello 2013!

Post by Komag »

ah, it looks like you may be right, oops! Still cool :)
Finished Dungeons - complete mods to play
Post Reply