Recap 2012, Hello 2013!
Recap 2012, Hello 2013!
New post is up talking about the past and the future of Almost Human!
http://www.grimrock.net/2013/01/17/reca ... ello-2013/
http://www.grimrock.net/2013/01/17/reca ... ello-2013/
Re: Recap 2012, Hello 2013!
I had a hunch after you fell silent for a while...
Very cool. Can't wait to see it and mod it. I was hoping for an egyptian theme too!
Also, ratmen. I had heard rumors, but to see one is another thing!
Very cool. Can't wait to see it and mod it. I was hoping for an egyptian theme too!
Also, ratmen. I had heard rumors, but to see one is another thing!
BASILEUS
Re: Recap 2012, Hello 2013!
H O L Y C R A P P E R O L I ! ! !

looks like the rat is dual-weilding, cool!



looks like the rat is dual-weilding, cool!
Finished Dungeons - complete mods to play
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Re: Recap 2012, Hello 2013!
I got the feeling we will see an expansion soon 

Re: Recap 2012, Hello 2013!
omaigard
Those two screenshots look great. And they can only be great news.
Those two screenshots look great. And they can only be great news.
Re: Recap 2012, Hello 2013!
Looks terrific. There's so much detail in the mines screenshot: dual wielding, ratman, new type of doors (that will be converted to deadly spike trap half an hour after this code is released), new type and position for torch holder attached to a new type of pillar. It looks more ruined than Phitt's mine.
That pyramid interior is nothing to sneeze at, either. Sarcophagus brings in a lot of cool modding options. Neikun probably overloaded his brain already designing all new alcoves. Sarcophagus can be opened to reveal some treasure, a mummy or a deadly trap. It can be moved aside to reveal a secret passage. I also like the round pillars. I hope some of them can be turned to proper combination and reveal some secrets.
And there's the mummy. Let's see if AH manages to create a better mummy than Wallasaurus
I'm wondering where this adventure take place? I'd shoot at Xafi. Any other guesses?
That pyramid interior is nothing to sneeze at, either. Sarcophagus brings in a lot of cool modding options. Neikun probably overloaded his brain already designing all new alcoves. Sarcophagus can be opened to reveal some treasure, a mummy or a deadly trap. It can be moved aside to reveal a secret passage. I also like the round pillars. I hope some of them can be turned to proper combination and reveal some secrets.
And there's the mummy. Let's see if AH manages to create a better mummy than Wallasaurus

I'm wondering where this adventure take place? I'd shoot at Xafi. Any other guesses?
Last edited by thomson on Fri Jan 18, 2013 1:26 am, edited 1 time in total.
Re: Recap 2012, Hello 2013!
Isn't it blowpipe and poison dart as an ammo? Either way looks exitingKomag wrote:H O L Y C R A P P E R O L I ! ! !
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looks like the rat is dual-weilding, cool!

Re: Recap 2012, Hello 2013!
ah, it looks like you may be right, oops! Still cool 

Finished Dungeons - complete mods to play