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Stopping a non-looping mono-sound

Posted: Mon Jan 28, 2013 4:54 pm
by Grimfan
I suppose the title says it all. ;)

Would any of you great scripters know the best way for cutting short a non-looping mono-sound before it finishes (such as when the characters leave an area) and without altering the wav file?

Of course this means I don't want it to be looping (unless that is actually an easier way of doing it).

Any suggestions would be great. :)

Re: Stopping a non-looping mono-sound

Posted: Mon Jan 28, 2013 5:53 pm
by Komag
There is a trick using door objects connected to the sounds, around here somewhere, used in Mine of Malan Vael IIRC

Re: Stopping a non-looping mono-sound

Posted: Tue Jan 29, 2013 11:18 am
by Drakkan
this is you are looking for, so far the only solution :/
viewtopic.php?f=14&t=4512&p=47328