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[REQUEST] Time machine

Posted: Tue Jan 29, 2013 10:43 pm
by Ixnatifual
11 hours, 11 minutes and 11 seconds. That's how long it took me to reach the entrance to the last level of my dungeon and finding out it was broken so I couldn't enter it. Can anyone quickly throw together a time machine so it doesn't take me the bigger part of a week to complete a full test?

I also have to wonder how long it will take to complete for someone who doesn't instantly solve all puzzles and knows where all the secrets are and which route is the quickest...

Re: [REQUEST] Time machine

Posted: Tue Jan 29, 2013 11:16 pm
by mahric
Ixnatifual wrote:11 hours, 11 minutes and 11 seconds. That's how long it took me to reach the entrance to the last level of my dungeon and finding out it was broken so I couldn't enter it. Can anyone quickly throw together a time machine so it doesn't take me the bigger part of a week to complete a full test?

I also have to wonder how long it will take to complete for someone who doesn't instantly solve all puzzles and knows where all the secrets are and which route is the quickest...
I can make it in an hour or so, but the delivery time is more than 2 weeks.
Not quick enough I guess, so I won't bother at all.

But seriously, it must suck to find something that late.
On the bright side: you found it while testing and not every player after spending that much time on your mod.

Re: [REQUEST] Time machine

Posted: Tue Jan 29, 2013 11:58 pm
by Drakkan
I created "super killer weapon" like 1000dmg and 1sec cooldown for this reason. With that you will be able to walk trough your dungeon quite quickly for any testing reasons. When you reach place you want test from, just throw it away.
Another way is to put all staff your party has on some place, make here starting point, make script for exp gain for each member and make teleport to place where you end last.
hope these helped a little.

Re: [REQUEST] Time machine

Posted: Wed Jan 30, 2013 4:46 am
by Komag
you can keep track of all gear, import the party members or set as you custom default party temporarily, then add gear and test from there

Re: [REQUEST] Time machine

Posted: Wed Jan 30, 2013 1:50 pm
by Pandafox
you also can teleport your party behind the door (using the console) and continue...
anyway you know you have to fix this problem in the editor.

Re: [REQUEST] Time machine

Posted: Wed Jan 30, 2013 2:46 pm
by Komag
Ixnatifual wrote:11 hours, 11 minutes and 11 seconds...

I also have to wonder how long it will take to complete for someone who doesn't instantly solve all puzzles and knows where all the secrets are and which route is the quickest...
So you are saying that's how long it took you, knowing all the secrets, etc? Then I would guess up to double the time for someone who is new to it.

Re: [REQUEST] Time machine

Posted: Wed Jan 30, 2013 8:35 pm
by Ixnatifual
I also field a group of 4 minotaurs and use food to hold down pressure plates :)

Re: [REQUEST] Time machine

Posted: Wed Jan 30, 2013 11:08 pm
by Diarmuid
I have a technique that allow mods to be updated while reimporting save games, it's working but it's still way experimental. More on it when the LotNR project advances a bit.