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Everything is scriptable
Posted: Fri Feb 01, 2013 2:23 pm
by petri
New blog post is up with discussion about the changes under the hood of the engine!
http://www.grimrock.net/2013/02/01/ever ... criptable/
Re: Everything is scriptable
Posted: Fri Feb 01, 2013 2:27 pm
by Xanathar
WOW!!
Thanks

Can't wait to see this version out!
Re: Everything is scriptable
Posted: Fri Feb 01, 2013 2:29 pm
by Drakkan
this will help a lot ! cool
Re: Everything is scriptable
Posted: Fri Feb 01, 2013 2:35 pm
by Numberouane
This is something that will ensure such a flexivility in modding that future mods will be for sure even better....
Thank u guys for the continuous improvement of the tools. I really addicted to the grimrock community ... almost family in some aspects
its great!

Re: Everything is scriptable
Posted: Fri Feb 01, 2013 2:43 pm
by petri
Ok, I need to clear this up before you get too excited
I was talking about the new project which has a completely separate codebase. So it is very unlikely that these improvements will be backported to the dungeon editor (or game engine) used in log1. But whatever the new project is going to be will have its own modding support.
Re: Everything is scriptable
Posted: Fri Feb 01, 2013 3:42 pm
by Montis
petri wrote:Ok, I need to clear this up before you get too excited
I was talking about the new project which has a completely separate codebase. So it is very unlikely that these improvements will be backported to the dungeon editor (or game engine) used in
log1. But whatever the new project is going to be will have its own modding support.
Ha, confirmed that it will be LoG 2

Re: Everything is scriptable
Posted: Fri Feb 01, 2013 4:40 pm
by Numberouane
hihihi yes which is not cooling me down at all

Re: Everything is scriptable
Posted: Fri Feb 01, 2013 4:59 pm
by Diarmuid
Amazing news petri! As you saw what I was working on this week, you know how much that's great news for me!
But this raises questions for the whole modding community as the state of our current projects. I know a lot of us are working hard on pushing the capabilites of the current system... before investing more countless hours in developping new technologies and tricks, I think we need to have a bit more general info about what is coming up.
We can of course as a community continue to support modding for "log1" (let's call it that), but if the next project is an essentially identical thing (a square-based 3d dungeon crawler, which it looks like from the screenshots, including the same party) but with better and more flexible features, I don't see why we would continue developping for a less advanced platform.
So what would we be the state of our current work, and how easily would our present dungeons be ported forward. Your term of "modding tools" is a bit vague, is it some form of dungeon editor still, with lua support?
I don't know if you can answer some of this, but we're all investing a LOT of free time in your amazing game, and it would be helpful to be sure it's not "wasted".
Re: Everything is scriptable
Posted: Fri Feb 01, 2013 5:10 pm
by Kuningas
Yeah! Randomized dungeon crawlers in 3d are a-go!
Re: Everything is scriptable
Posted: Fri Feb 01, 2013 5:23 pm
by Komag
Sounds very cool, very promising. I think a lot of it we're able to do now but only with a lot of hacking and tricking, so it sounds like it will be much more straightforward, good.
