The game looks great on Eyefinity/Surround displays, but gameplay is a different story...
With the interface sticking to the right edge of the display, LoG being a mouse-centric game is barely playable.
What's more, the automap screen is messed up.
Would it be possible to confine the interface to the central area of the display ?
Last edited by ztorm on Sat Apr 14, 2012 11:15 am, edited 2 times in total.
It's probably better if you just play on one display in either case, because the game has a locked horizontal FOV which means that your vertical FOV is cut if you have a really wide display set-up.
The interface should, I believe, be customizable. Guild Wars has a pretty good example of a really easy to customize UI. You can enter a customization mode and drag/drop every element as well as resize them. This would be a fantastic addition, in my opinion.
Ice wrote:It's probably better if you just play on one display in either case, because the game has a locked horizontal FOV which means that your vertical FOV is cut if you have a really wide display set-up..
This is not true at all. I took a screenshot standing in the same place in both 1920x1080 and 5760x1080 resolutions (3x the horizontal resolution). Then I layered them in photoshop. In terms of FOV the 2 images align perfectly. The only visible difference between the 2 images is from torch flickering. If I could take those 2 screenshots in the exact same moment they would probably be 99.99% identical in the middle.
Huh, that's interesting. It was like that in the tech demo, so maybe it's been changed since.
I still play in 4:3 though, since it does give me more vision than 16:9. Maybe beyond that point it just adds to the sides. No clue though, I don't use multiply displays that way, haha.