Wall Texture Low Resolution
Posted: Fri Feb 08, 2013 1:19 am
Hello all. I wanted to make a wall with a window cut into it for a tower. Outside the window I just wanted a few stars. This seemed simple enough.
I took the original stone wall model and, in Blender, (with various failures at first) managed to create a small depression where the stars would "sit". I modified the original texture to cut a similar hole in the wall and painted it black. Then I added some stars. I changed the specularMap the same way.
First the stars didn't work. They appeared on the back on the wall, not the front. Got that sorted. What is now bothering me is that the stars look terrible. As does the rest of the texture.
Here you can see the original texture, in GIMP.
Here you can see the spec_map, in GIMP.
Now here is what the wall looks like in game.
And finally, one wall over so you can see what "normal" walls look like.
I've used the toolkit (where it looks fine, by the way) to recalculate tangents and normals. It also looks (mostly) fine in blender. (It's a different issue)
Not concerned about that right now. That yucky star pattern is way more noticeable.
Is there something else I'm missing? Something I neglected? Sadly the tutorial with the ice lizard just changed a color rather then going through how to create a whole new texture, which is basically what I'm doing? It's probably something simple.
Thanks for any help!
I took the original stone wall model and, in Blender, (with various failures at first) managed to create a small depression where the stars would "sit". I modified the original texture to cut a similar hole in the wall and painted it black. Then I added some stars. I changed the specularMap the same way.
First the stars didn't work. They appeared on the back on the wall, not the front. Got that sorted. What is now bothering me is that the stars look terrible. As does the rest of the texture.
Here you can see the original texture, in GIMP.
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Is there something else I'm missing? Something I neglected? Sadly the tutorial with the ice lizard just changed a color rather then going through how to create a whole new texture, which is basically what I'm doing? It's probably something simple.
Thanks for any help!


